Patriot Car Theft: Advanced
15.00 USD
Resource description
Build a crew-driven vehicle theft operation on your FiveM server. Patriot Car Theft Advanced includes the full contract loop — contractor NPC, twelve story jobs, search-radius hunts, ECU and GPS minigames, live police pursuit, and global contract locks — plus the server-owner layer: co-op crews up to four players, rotating meet locations, custom UI branding, clean delivery bonuses, and hooks for external dispatch scripts (All Configurable). Leaders run the mission, invite nearby players, and manage the team from the F10 tablet - while the whole crew shares the same high-stakes unlock, tracker, and delivery flow. Configure contracts, police, co-op payouts, NPC rotation, theme color, and dispatch mode in the open `config.lua`.
Do not run Advanced and Lite on the same server — they share the same `car_theft` event namespace. A free Lite edition is available if you only need solo contracts.
This script is compatible with Standalone, ESX, QBcore & Qbox.
This script uses ox_lib as a dependency (Meaning ox_lib is required).
This script is Escrowed with only the Config & Util Files being Un-Escrowed.
Co-Op Crews
When a leader accepts a contract, a crew lobby opens (Instead of starting the mission immediately). Invite players within range of the contractor, accept or decline with a timed prompt, and start the mission when the crew is ready. Split rewards equally or grant each member the full payout, set crew sizes to however large you want (Default maximum is 4) or disable co-op entirely if you only want contracts done solo - all of this is done via the `config.lua`.
Crew Management Tablet
Manage your crew throughout the whole mission using the crew management tablet. The crew management tablet uses F10 as its default keybind to open it, however users can change the keybind in their normal keybind settings & server owners can change the default keybind via 'config.lua'. kick members or transfer leadership without aborting the whole job. Accepted crew members share objectives and routing while the server keeps mission vehicles and participants aligned. Police cannot be invited or accept crew invites, keeping criminal jobs separate from department roles.
Clean Delivery Bonus
Reward skilled driving and careful theft. When set as true inside the 'config.lua', delivering the target vehicle without any damage done to it adds a configurable bonus payout on top of the contract payout (2x by default).
Rotating Contractor NPC
Keep the Contractor NPC from being permanently spawn camped by law enforcement or fellow criminals. Enable `RotateLocation` in 'config.lua' to get the contractor NPC to cycle between configured map locations. This is done via a configurable timer & will change the NPC's spawn location allowing for players to discover the active site through gameplay instead of a single static blip & preventing unwanted attention.
UI Customisation
Change the main colour of the whole UI to match your server brand. This is done via using the simple MenuColor variable inside 'config.lua' & allows you to change the main colour to any hex value with the entire NUI theme following - no asset swaps required!
External Dispatch Integration
Use this scripts built-in police notifications or hand alert handling over to your own dispatch system. Using `Config.Police.DispatchMode` inside 'config.lua' allows you to set police notifications to be handled `external` or 'integrated'. External handling allows you to use any dispatch system you want with the util files allowing for the implementation & if you need any help doing so then you can join our discord for support! Integrated mode keeps everything self-contained for servers without a dispatch script required.
12 Story Contracts
Twelve story-driven contracts ship ready from easy thefts to extreme supercar recoveries, each with its own thumbnail, description, payout, spawn / delivery coords, and optional GPS or no-damage rules.
Complete Contract Customisation
Create as many contracts as you want or edit / delete the existing ones. All this can be done simply through the 'config.lua' & allows for you to be as creative as you want!
ECU & GPS Minigames + Police Heat
Stealing is interactive, not just a timer. Hack the ECU through a column-based hex minigame with speed tied to difficulty, & cut GPS trackers on flagged contracts via a wire-matching minigame with escalating wire counts. Police on tracked jobs see a live vehicle blip until the tracker is removed & all the chance police are called upon the target vehicle being unlocked is set based off difficulty level. A minimum amount of police is required to be online before players can complete contracts (Can be disabled). All of this is configurable through 'config.lua'.